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Post by Vester Lombard on Feb 9, 2016 17:41:01 GMT
Reply to this post declaring your position, skills, and feat. You are encouraged, but not required, to change position. Start with +3 in your position skill and +1 in another skill. Everyone has leveled up, so take an additional point to add to any skill (So you can be +4 in your position skill, +2 in your extra skill, or +1 in another skill). Then choose one Feat from the rule page. It must be from your position or the All Position category. No duplicate feats. Everyone must have a unique Feat. Some feats may change slightly after the official rule changes later tonight. Red TeamQuinn (Captain) Fangral Sprye Morris Blue TeamWalltur (Captain) Charlie Ginger Mo Substitute will have same skills and feat as whoever he replaces.
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Post by Ginger Leigh on Feb 9, 2016 18:06:26 GMT
Ginger
Chaser Chase +3 Beat +2 Feat: Cheater - You may designate an action as “Dirty.” This reduces the required DC by one level. However, if you fail a Dirty action, the opposing team is awarded 10 points for the foul. You cannot reduce a DC that is already Easy. I really enjoyed playing Beater, but I'll give someone else a go at it.
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Post by Morgan "Mo" Weber on Feb 9, 2016 18:18:11 GMT
Mo
Keeper Keep +3 Chase +2
Fast Break: If your Keep roll is 20 or higher, immediately perform a bonus “Fast Break” action. This is a free Chase action that does not count as one of your 3 actions.
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Post by Quinn Starling on Feb 9, 2016 20:01:09 GMT
Quinn Red Team -Captain
Seeker +4 Seek +1 Beat
Feat: Speedy: The Snitch’s DC is -1 for you.
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Post by Walltur on Feb 9, 2016 21:49:49 GMT
Walter Blue Team - Captain
Beater Beat +4 Chase +1
Feat: Adrenaline: Gain an additional action. Take 2 Injury Penalties (after all actions are resolved).
"Beware."
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Post by Sprye Tatel on Feb 10, 2016 16:49:14 GMT
Sprye Red Team
Beater +3 Beat +1 Keep +1 Chase
Dodge: Use a “Dodge” action (Easy DC) to ignore all Injury Penalties received that period.
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Post by Charlie Bertani on Feb 10, 2016 19:59:27 GMT
Charlie Blue Team
Seeker +4 Seek +1 Chase
Feat: Protego - Use “Protego” action to heal 2 Injury Penalties for an teammate.
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Post by Cameron "Booker" on Feb 11, 2016 21:21:56 GMT
Booker Red Team
Chaser +4 Chase +1 Beat
Feat: Rebound
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Post by Morris Botha on Feb 12, 2016 0:17:52 GMT
Morris Red Team
Keeper +4 Keep +1 Chase
Feat: Lightning Reflex: +1 to the hoop’s DC when you successfully Keep.
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