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Post by Quinn Starling on Feb 29, 2016 13:16:41 GMT
What do you guys think of a focus on beating first round? Someone else would have to beat Ginger if we want her beat rolls to decrease, since we have the beater/beater rule.
I could focus on Vester/Keeper. Someone else could take Ginger, and we could have Booker/Charlie chase/keep maybe?
Then they'll be injured and hopefully I can get 4 ip on Keeper, allowing us to score more next round?
Thoughts?
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Post by Walltur on Feb 29, 2016 15:07:20 GMT
Here's my calculations, they're a bit harder to read this time around because of the nature of the 2d10 system. The best I can create without using specific information is value ranges. However, I'd be happy to crunch the numbers if you'd like to know a values comparison between two actions with specific characters. I'm all for bringing the hurt early game. Injury penalties are much harsher to die rolls in this system. With my Pull the Goalie feat, I can have +3 beating and double up on Quinn's efforts. With an injured team, I can switch over to Chasing in Q2, joining up with Booker's +3 Chasing score. Charlie, I could use some assistance with Keeping this at least this first quarter. We're on even skill for Keeping (+2), but if I do any keeping I lose out on my feat's bonus. If you can throw in at least one block attempt on our 30 point goal and search for the rest, I think that will keep their scores lower while keeping you up in the Snitch effort. Please let me know if you guys agree with these ideas. I realize that having a non-active keeper is a gamble, but I think we'll make up for it with the benefits of having double Beating followed by double Chasing next quarter.
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Post by Quinn Starling on Feb 29, 2016 18:47:43 GMT
Agh ***Before you post: Double checked with Vester about the beating a beater thing. It's not just MY beats to Ginger that won't affect her beat rolls this period. It's ALL beats to Ginger. So, anyone that beats her this round- it will only affect her IP for round 2
Which, I think, is still helpful. She'd heal one, so we'd need to get her at max of 3. Damn. Maybe I should have beaten her, to get to 4. Damn. Agh.
And we could all still get beat by her this round -Which I think is all the more reason to focus on beating first. Our beat rolls can't be lowered first round.
Now I need to find out if the -4ip feat works if only I beat that person, or if anyone I help injure can get to 4 max (so like we Walltur & I team up on someone)
I'll update this when I find out....
**EDIT: Yes, as long as I help out, that person can be maxed at 4. So I could hit three different people and they could each have potential to be maxed at 4. I've used 2 actions and dealt 2 ip to Vester. I think I'll try for Ginger, allowing her to possibly increase to 4. Should I try for a bludger on her? OR should I continue to try and hit Vester, whose keeping we could totally damage this round? Do we team up or each take our own target?
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Post by Walltur on Feb 29, 2016 20:10:51 GMT
Tried for Vester twice, both fell short. Should I give it a third shot to try and lock him down or shift my attention to Ginger?
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Post by Quinn Starling on Feb 29, 2016 21:27:23 GMT
Alright boys, Chase away! Vester is shut down, maxed at -4 ip. You're welcome If you feel like it, throw a tackle at Ginger. But I say we're good to just chase 6 turns.
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Post by Quinn Starling on Mar 1, 2016 20:00:49 GMT
Charlie Bertani and Walltur if anyone keeps this round, be sure to note which move you're using. The options have changed with our new rule set. And Cameron "Booker" be more specific maybe with your chase posts, too. Look at the way they phrased theirs, with the short/long distance thing. I'm mostly saying that because I'm writing the next summary and the way you wrote it now confuses me with the new rules Lol So, do we focus on chasing & keeping, now? I failed at bludgering their Chaser so I have 2 left. Who should I beat? I feel like I should keep beating until round 3 at least then use my chase skill later. Thoughts?
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Post by Charlie Bertani on Mar 1, 2016 21:42:55 GMT
Let me know what I need to do. I was thinking at least search a couple more times. I work both jobs today so if I don't post by 10 then I came home and passed out so feel free to use the substitute.
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Post by Walltur on Mar 1, 2016 22:09:17 GMT
Charlie, I'm going to take advantage of Booker's Assist skill to try and make Chases at a +4 total bonus. Can you attempt to get a Block action (DC 14)on our 20 point hoop? Use up to 2 actions to complete this, so you can use 1-2 to Search. I think next round I'll be turning my attention back to Keeping, allowing you to focus on Seeking.
For myself, I'd like to make an attempt on each Hoop in case they attempted to lock one down. If anyone else is looking to Chase this round, we should either get some easy shots in on 10 points or beef up Booker's success on 20 point.
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Post by Walltur on Mar 2, 2016 14:29:46 GMT
Okay, we're pretty bruised and behind. Change in strategy?
Rests for Booker and Walltur, everyone take mass shots at their 10 point hoop? Feels like Sharlot's just going to keep negating Charlie's searching gains, might be better off making Chase attempts. I can try Keeping our 20 point protected or join in on 10 points. Booker, up to you if you'd like to continue to try assisting. At this point I think we just need as many shots on their hoops as we can manage.
Should we throw in a tackle on Sharlot? Sort of want to...
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Post by Quinn Starling on Mar 2, 2016 15:32:02 GMT
Would Vester expect us to remain consistent with our 20/30 shots or would he expect us to be smart and switch it up suddenly, to 10s?
I almost think we need more keeping...But Charlie's down 1 IP and at that rate we'd both be equal on our chances, I think, at +1 to keeping.
Do we just leave it with one block only and chase the rest of our actions? Should I throw any tackles?
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Post by Walltur on Mar 2, 2016 15:45:11 GMT
Hmm... I think Vester's main assumption of me is that I stick too close to calculations and don't deviate much. I think he'll expect us to keep trying the same thing rather than throw in a curve ball. I realize posting now poses a risk, but we aught to change things up.
Your tackles have a really good chance at succeeding, which have thrown off rolls before. As for who to tackle... tackling Vester again would probably force him to rest next round, Spyre would do the same (both would be at 0 IP for period 4 with only 2 actions), Ginger would heal it at the end of the round, and Sharlot's been a pain in the ass all game. So... here's my priority list:
1. Sharlot 2. Spyre 3. Ginger (I would try for a Bludger on her, as you have your full bonus to use and she'd still have a -1 IP in period 4) 4. Vester
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Post by Quinn Starling on Mar 2, 2016 20:41:54 GMT
They must be talking up a storm with strategy or something...looks like their locker room has a shit-ton of posts! Damn... Anyway, Charlie Bertani and Cameron "Booker", up to you guys now. I messaged you both on facebook, too.
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Post by Quinn Starling on Mar 3, 2016 13:20:06 GMT
Nice job, guys!
So, now that they know we aren't just set on the 20 and 30-point hoops, which do we shoot at?
Is beating Sharlot/Sprye/Vester of any use? I think Sharlot would be priority
Should anyone with +1/2 on seek help Charlie search before he seeks again? I'm not sure what to prioritize -snitch at it's biggest point value or chasing.
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Post by Walltur on Mar 3, 2016 14:28:12 GMT
I think everyone's individual Searches only lower the DC of the snitch for themselves rather than for their team. We'd have to check with Vester on that one.
Sharlot should have beating priority, but I'm having a hard time determining who should be next. Both Vester and Spyre have a +1 to Seek, the first probably be Keeping as well, while Spyre will probably try some Chases. Lowering their ability to Keep could help us catch up while preventing their Chases might slow their advance. I'm torn (except with Ginger, we can ignore her).
For myself, I'd like to try and lock-down our 10 point while getting a block in on our 20 point. If I can get those done in my first two actions, I'd probably throw in another 10 point or try a tackle.
I don't think Charlie resting is worth losing an action to. Either try for another Search or go for three Seek attempts to get as high as possible. Those 45 points would keep us competitive, and it performs double duty as defense if we can beat any of their players from seeking.
As for Chasing, they won't be sure where we're going to aim for. I imagine Vester will learn from period 3 and try to lock down the 10 hoop if he's going to do any Keeping. Maybe Booker should try for one of each, see if we can get some points off of wherever they leave open.
Thoughts?
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Post by Walltur on Mar 3, 2016 16:08:58 GMT
Quinn, I'm glad to see you playing catch with Sharlot. Maybe with some practice, she'll catch the bludger...
I've locked down our 10 pt goal, so they won't be able to pull the same stunt we just did last round. I've failed a block on 20, and have one action left. I can try again, go for a Chase or try a Beat action.
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