Here's my calculations, they're a bit harder to read this time around because of the nature of the 2d10 system. The best I can create without using specific information is value ranges. However, I'd be happy to crunch the numbers if you'd like to know a values comparison between two actions with specific characters.
I'm all for bringing the hurt early game. Injury penalties are much harsher to die rolls in this system. With my Pull the Goalie feat, I can have +3 beating and double up on Quinn's efforts. With an injured team, I can switch over to Chasing in Q2, joining up with Booker's +3 Chasing score.
Charlie, I could use some assistance with Keeping this at least this first quarter. We're on even skill for Keeping (+2), but if I do any keeping I lose out on my feat's bonus. If you can throw in at least one block attempt on our 30 point goal and search for the rest, I think that will keep their scores lower while keeping you up in the Snitch effort.
Please let me know if you guys agree with these ideas. I realize that having a non-active keeper is a gamble, but I think we'll make up for it with the benefits of having double Beating followed by double Chasing next quarter.
Post by Quinn Starling on Feb 29, 2016 18:47:43 GMT
Agh ***Before you post: Double checked with Vester about the beating a beater thing. It's not just MY beats to Ginger that won't affect her beat rolls this period. It's ALL beats to Ginger. So, anyone that beats her this round- it will only affect her IP for round 2
Which, I think, is still helpful. She'd heal one, so we'd need to get her at max of 3. Damn. Maybe I should have beaten her, to get to 4. Damn. Agh.
And we could all still get beat by her this round -Which I think is all the more reason to focus on beating first. Our beat rolls can't be lowered first round.
Now I need to find out if the -4ip feat works if only I beat that person, or if anyone I help injure can get to 4 max (so like we Walltur & I team up on someone)
I'll update this when I find out....
**EDIT: Yes, as long as I help out, that person can be maxed at 4. So I could hit three different people and they could each have potential to be maxed at 4. I've used 2 actions and dealt 2 ip to Vester. I think I'll try for Ginger, allowing her to possibly increase to 4. Should I try for a bludger on her? OR should I continue to try and hit Vester, whose keeping we could totally damage this round? Do we team up or each take our own target?
Post by Quinn Starling on Mar 1, 2016 20:00:49 GMT
Charlie Bertani and Walltur if anyone keeps this round, be sure to note which move you're using. The options have changed with our new rule set.
And Cameron "Booker" be more specific maybe with your chase posts, too. Look at the way they phrased theirs, with the short/long distance thing. I'm mostly saying that because I'm writing the next summary and the way you wrote it now confuses me with the new rules Lol
So, do we focus on chasing & keeping, now?
I failed at bludgering their Chaser so I have 2 left.
Who should I beat? I feel like I should keep beating until round 3 at least then use my chase skill later. Thoughts?
Charlie, I'm going to take advantage of Booker's Assist skill to try and make Chases at a +4 total bonus. Can you attempt to get a Block action (DC 14)on our 20 point hoop? Use up to 2 actions to complete this, so you can use 1-2 to Search. I think next round I'll be turning my attention back to Keeping, allowing you to focus on Seeking.
For myself, I'd like to make an attempt on each Hoop in case they attempted to lock one down. If anyone else is looking to Chase this round, we should either get some easy shots in on 10 points or beef up Booker's success on 20 point.
Okay, we're pretty bruised and behind. Change in strategy?
Rests for Booker and Walltur, everyone take mass shots at their 10 point hoop? Feels like Sharlot's just going to keep negating Charlie's searching gains, might be better off making Chase attempts. I can try Keeping our 20 point protected or join in on 10 points. Booker, up to you if you'd like to continue to try assisting. At this point I think we just need as many shots on their hoops as we can manage.
Should we throw in a tackle on Sharlot? Sort of want to...
Hmm... I think Vester's main assumption of me is that I stick too close to calculations and don't deviate much. I think he'll expect us to keep trying the same thing rather than throw in a curve ball. I realize posting now poses a risk, but we aught to change things up.
Your tackles have a really good chance at succeeding, which have thrown off rolls before. As for who to tackle... tackling Vester again would probably force him to rest next round, Spyre would do the same (both would be at 0 IP for period 4 with only 2 actions), Ginger would heal it at the end of the round, and Sharlot's been a pain in the ass all game. So... here's my priority list:
1. Sharlot 2. Spyre 3. Ginger (I would try for a Bludger on her, as you have your full bonus to use and she'd still have a -1 IP in period 4) 4. Vester
I think everyone's individual Searches only lower the DC of the snitch for themselves rather than for their team. We'd have to check with Vester on that one.
Sharlot should have beating priority, but I'm having a hard time determining who should be next. Both Vester and Spyre have a +1 to Seek, the first probably be Keeping as well, while Spyre will probably try some Chases. Lowering their ability to Keep could help us catch up while preventing their Chases might slow their advance. I'm torn (except with Ginger, we can ignore her).
For myself, I'd like to try and lock-down our 10 point while getting a block in on our 20 point. If I can get those done in my first two actions, I'd probably throw in another 10 point or try a tackle.
I don't think Charlie resting is worth losing an action to. Either try for another Search or go for three Seek attempts to get as high as possible. Those 45 points would keep us competitive, and it performs double duty as defense if we can beat any of their players from seeking.
As for Chasing, they won't be sure where we're going to aim for. I imagine Vester will learn from period 3 and try to lock down the 10 hoop if he's going to do any Keeping. Maybe Booker should try for one of each, see if we can get some points off of wherever they leave open.
Quinn, I'm glad to see you playing catch with Sharlot. Maybe with some practice, she'll catch the bludger...
I've locked down our 10 pt goal, so they won't be able to pull the same stunt we just did last round. I've failed a block on 20, and have one action left. I can try again, go for a Chase or try a Beat action.
Walltur: Mmk, I can see that now
Mar 17, 2016 15:19:37 GMT
Vester Lombard: Beating a seeker in the 4th is pretty huge. Each IP is essentially erasing the effect of one of their successful searches.
Mar 17, 2016 16:28:34 GMT
Quinn Starling: Yeah, I would have hit Ginger more if I thought she'd rest up or if you'd heal her. But I figured that you guys would maybe leave her at 2 since that was her max, especially since we decided to stay inujurred, too Lol
Mar 17, 2016 16:36:34 GMT
Quinn Starling: We planned back between periods 2-3 to consider staying injured if we got to -3 again, to waste any coming beatings. If you aim for low DCs, have enough skill to make up for the IP, AND get lucky, it's sometimes worth it to keep the damage & keep rolling
Mar 17, 2016 17:34:53 GMT
Vester Lombard: I think in the 2nd period you definitely have to rest. 3rd period, maybe, pending your team strategy. 4th period, probably not.
Mar 17, 2016 21:14:43 GMT
Sprye Tatel: In the interest of not adding a new post each day to the Space Debate threads, would we be interested in sharing ideas via Google Docs? tinyurl.com/zlk8sb3
Mar 21, 2016 5:01:20 GMT
Quinn Starling: I'm in favor of death penalty for illegal pretty floral bonnets. I think that needs to be an argument that happens Lol
Mar 21, 2016 13:54:41 GMT
Walltur: Pro, but under the argument that all viewers of the bonnet be executed, rather than the wearer. Deadly illegal bonnets
Mar 22, 2016 4:16:02 GMT
Quinn Starling: Depends on how pretty. We'd need a numerical rating scale, to start. Any bonnet rated 6 or over (by 2/3 vote of galactic council) is determined "pretty" and a single flower may be defined as "floral." Any fixture worn upon the head may serve as "bonnet."
Mar 22, 2016 15:54:13 GMT
Quinn Starling: (that's on a scale of 1-10) And I'd be against death penalty for illegal ones (unregistered, obtained illegally, etc.) Jail sentencing and community work are appropriate, but not death penalty. Too extreme.
Mar 22, 2016 15:56:18 GMT
Vester Lombard: While I am against the death penalty for pretty floral bonnets, I do think that all people who have encountered the bonnet should have their brains slightly melted. I think this would both save lives and prevent any risk of spreading that fashion
Mar 22, 2016 16:25:34 GMT
Sprye Tatel: Again with the slightly-melting brains proposal? Seems very convenient for the Muppet-race; who can re-grow/stuff brain cells! Whose pocket are you in? Who is pulling your strings!?
Mar 22, 2016 17:16:41 GMT
Sprye Tatel: I say that the punishment should fit the crime: The penalty for Pretty Floral Bonnet's (PFB's) should be death by PFB!
Mar 22, 2016 17:19:46 GMT
Quinn Starling: I have found my people. This is where I belong <3
Mar 22, 2016 23:08:03 GMT
Walltur: Any games coming down the pipe? Online practice game of Cornucopia?
Apr 6, 2016 15:19:22 GMT
Vester Lombard: If you guys want we could try doing some online Galactic Debate. It would lose a bit of the spontaneous improv element when played on the forum, but maybe it could at least help figure out which cards are fun or boring.
Apr 11, 2016 16:36:36 GMT
Quinn Starling: We could schedule a "live" session and either skype or have the speaker type up their response within a certain time frame. So, speaker says they're free at 9pm. At 8:55 they're given their topic, then they have from 9:00-9:05 to type up their platform...?
Apr 11, 2016 17:53:36 GMT