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Post by Quinn Starling on Mar 7, 2016 15:30:07 GMT
Vester Lombard So, some feats are other action options (some of which require rolls & specific DCs and some don't) and some feats are just more of roll-modifiers, etc. For some reason, this bothers me...Should we consider organizing those into a separate group? Would it be too complicated for everyone to have 1 modifier feat AND 1 action option feat? Or do you like it better with us just deciding which kind of feat we want? As for the action-feats, I'm just curious what would happen if we reconsidered the DCs for rolling on some of those...The only ones I'm seeing with DC success/fail conditions are Protego & Decoy....Should those just be general actions instead of feats? Maybe along with Dodge, they can be 3 rolled actions for anyone to use? Beaters can beat anyone, why shouldn't any position be allowed to use a decoy snitch? I still feel strongly that Rest should not be a rolled/success/fail action. To me, it's already painful enough having to rest knowing you can't use a third action that round. I couldn't even imagine failing a rest roll. Lol I'd be pissed.
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Post by Vester Lombard on Mar 7, 2016 16:37:04 GMT
I agree, it is a bit weird if there's only a few feat actions. I would also like to either eliminate all of them or add more.
And yeah, having to spend an action to Rest is already punishing. I just thought that by adding the Dodge option that people would be taking less damage, so I added the Rest roll to counteract that. But maybe I'll change it back to how it was.
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Post by Quinn Starling on Mar 16, 2016 17:53:42 GMT
Considering some of the hilarious/unfortunate DC/roll combinations I've seen, wouldn't this make a great feat (general feat):
Something like "Switcheroo" or "I meant to do that": Once per period, swap any two of your own same-action rolls with differing DC targets (post below them declaring the switch)
So, say you try to deflect and roll a 20, and then block and roll a 10. This would let you swap those results. Is this too dangerous?
Maybe after this game, I'll go back and count how many times this could have been used...It wouldn't necessarily make BOTH rolls successful, but maybe one of them...it'd also make some people consider playing one position rather than spreading across multiple skills.
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