Post by Vester Lombard on Feb 10, 2016 2:41:57 GMT
Some of you guys have mentioned simplifying the game. Are there too many options to consider? Do you find it difficult to learn and play?
I was thinking about reducing the die to a d12 to remove some randomness and only having 2 options for each action, Normal and Hard DCs. So beaters could only deal 1 or 2 damage. There would only be 2 hoops (10 and 20, or 20 and 30), so Keepers could more easily decide between them.
Agreed, I think over several games we'll find the rules to be pretty second nature and I expect we'll eventually come across a game of low rolls. It's like a lot of D20 systems, each night can go either way or in between.
Walltur: Mmk, I can see that now
Mar 17, 2016 15:19:37 GMT
Vester Lombard: Beating a seeker in the 4th is pretty huge. Each IP is essentially erasing the effect of one of their successful searches.
Mar 17, 2016 16:28:34 GMT
Quinn Starling: Yeah, I would have hit Ginger more if I thought she'd rest up or if you'd heal her. But I figured that you guys would maybe leave her at 2 since that was her max, especially since we decided to stay inujurred, too Lol
Mar 17, 2016 16:36:34 GMT
Quinn Starling: We planned back between periods 2-3 to consider staying injured if we got to -3 again, to waste any coming beatings. If you aim for low DCs, have enough skill to make up for the IP, AND get lucky, it's sometimes worth it to keep the damage & keep rolling
Mar 17, 2016 17:34:53 GMT
Vester Lombard: I think in the 2nd period you definitely have to rest. 3rd period, maybe, pending your team strategy. 4th period, probably not.
Mar 17, 2016 21:14:43 GMT
Sprye Tatel: In the interest of not adding a new post each day to the Space Debate threads, would we be interested in sharing ideas via Google Docs? tinyurl.com/zlk8sb3
Mar 21, 2016 5:01:20 GMT
Quinn Starling: I'm in favor of death penalty for illegal pretty floral bonnets. I think that needs to be an argument that happens Lol
Mar 21, 2016 13:54:41 GMT
Walltur: Pro, but under the argument that all viewers of the bonnet be executed, rather than the wearer. Deadly illegal bonnets
Mar 22, 2016 4:16:02 GMT
Quinn Starling: Depends on how pretty. We'd need a numerical rating scale, to start. Any bonnet rated 6 or over (by 2/3 vote of galactic council) is determined "pretty" and a single flower may be defined as "floral." Any fixture worn upon the head may serve as "bonnet."
Mar 22, 2016 15:54:13 GMT
Quinn Starling: (that's on a scale of 1-10) And I'd be against death penalty for illegal ones (unregistered, obtained illegally, etc.) Jail sentencing and community work are appropriate, but not death penalty. Too extreme.
Mar 22, 2016 15:56:18 GMT
Vester Lombard: While I am against the death penalty for pretty floral bonnets, I do think that all people who have encountered the bonnet should have their brains slightly melted. I think this would both save lives and prevent any risk of spreading that fashion
Mar 22, 2016 16:25:34 GMT
Sprye Tatel: Again with the slightly-melting brains proposal? Seems very convenient for the Muppet-race; who can re-grow/stuff brain cells! Whose pocket are you in? Who is pulling your strings!?
Mar 22, 2016 17:16:41 GMT
Sprye Tatel: I say that the punishment should fit the crime: The penalty for Pretty Floral Bonnet's (PFB's) should be death by PFB!
Mar 22, 2016 17:19:46 GMT
Quinn Starling: I have found my people. This is where I belong <3
Mar 22, 2016 23:08:03 GMT
Walltur: Any games coming down the pipe? Online practice game of Cornucopia?
Apr 6, 2016 15:19:22 GMT
Vester Lombard: If you guys want we could try doing some online Galactic Debate. It would lose a bit of the spontaneous improv element when played on the forum, but maybe it could at least help figure out which cards are fun or boring.
Apr 11, 2016 16:36:36 GMT
Quinn Starling: We could schedule a "live" session and either skype or have the speaker type up their response within a certain time frame. So, speaker says they're free at 9pm. At 8:55 they're given their topic, then they have from 9:00-9:05 to type up their platform...?
Apr 11, 2016 17:53:36 GMT