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Post by Vester Lombard on Feb 9, 2016 20:11:50 GMT
Help me brainstorm ideas for Event cards. I need a number of challenges for tributes to overcome that would require the use of Strength, Agility, or Wit skills. Sometimes the reward is food and other times the reward is not taking damage. Here are some examples:
Agility: Backpack in Cornucopia, Rickety Bridge, Forest Fire Strength: Climb for tree fruit, Wrestle a Bear, Battle the Frog Monster, Swim out of a whirlpool Wit: Find Water, Pick Edible Berries, Build Fire, Escape Labyrinth
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Post by Morris Botha on Feb 9, 2016 20:35:49 GMT
Avoid a approaching hovercraft- agility. Deliver homing beacon to the watch tower- wit(all other tributes take damage?) I forget which other year it was but there was a kid who got high and attacked two tributes? Maybe a challenge to fend off a teammate? -strength
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Post by Quinn Starling on Feb 9, 2016 21:44:16 GMT
Uhhhh Fight Zombie Muttation -strength. DUH
Play info broker -Wit (trading info/playing both sides) (maybe food for a perk, as in they trust you now and give you food)
Hack Capitol security systems (OR Hack Camera Footage) -Wit (not taking damage perk)
Hide out in a tree to avoid a fight (could call Crow's Nest?) -Agility (not taking damage perk)
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Post by Walltur on Feb 10, 2016 16:02:25 GMT
Does it have to be only one type of stat? Any choices involved?
For example: Peacekeeper Patrol Wit: Hide from the peacekeeper, lowest roll takes damage. Note: Even if there is a successful Str roll, lowest Wit roller still takes damage. OR Str(much higher number): Kill the peacekeeper, gaining food off of him. Failed rolls automatically take damage.
Another event: Sponsor Supply Drop! Agi: Highest roll gains (X) food.
Something low key: Round of Blackjack: Wit: Lowest roll loses (X) food, highest roll gains (X) food.
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Post by Cameron "Booker" on Feb 11, 2016 1:21:36 GMT
Seduce Peacekeeper Wit - Take no Damage next turn (Peacekeeper protects you)
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Post by Morris Botha on Feb 12, 2016 0:35:24 GMT
Hey I know that there's a group event in which everyone has to attempt individually, but I still like the idea of an event challenge in which the team as a whole has to defeat a card or they all take damage. Similar to how everyone had to help defeat pods or run the risk of everyone taking a hit.
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Post by Quinn Starling on Feb 12, 2016 13:25:29 GMT
OOO Stacking on Morris's idea: What if it's a "gang up on a tribute" group activity, where first roll is to determine victim (lowest roll is the victim-OR highest, if you wanna play like you're ganging up on a strong force to be reckoned with!) and the other players then re-roll to get a combined total (or average) to try and kill them off/inflict damage?
Then, either the victim just deals with the consequences since they rolled the unlucky roll to begin with, OR they can then get as many rolls as the group to try and defend themself.
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