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Post by Vester Lombard on Feb 5, 2016 18:11:35 GMT
What happens if 2 beaters beat each other and negate each other's beat actions?
Here's an example of the problem: Ginger and Booker each roll 9's to tackle each other. They each take 1 injury penalty, reducing their scores to 8 so that neither of their Beat actions would be successful so they shouldn't take any injury penalties, which means their Beat actions should be successful.
Please reply and discuss the fairest way to solve this issue.
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Post by Walltur on Feb 5, 2016 18:18:33 GMT
OOC:
I'm for the latter ruling, but with a condition. The injury penalties shouldn't be applied to actions that are currently occurring. Both of the hits occured and all future actions should have that effect occur, they weren't injured when they began those tackles.
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Post by Ginger Leigh on Feb 5, 2016 18:24:51 GMT
It could just come down to time stamp, whoever landed the first blow gets it. Easy tiebreaker.
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Post by Morris Botha on Feb 5, 2016 23:15:30 GMT
At first I would say chronology should rule here. In real life the first one to tackle would cause the injury preventing the second tackle. However this is an RPG and real life could easily interfere with being the first to post. Just because someone works later doesn't mean their character should suffer.
Therefore I would suggest that the injuries do not count initially in the beater vs. beater, but do for all other actions that period.
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Post by Quinn Starling on Feb 5, 2016 23:31:49 GMT
I agree. Shouldn't count the IP to that specific beat move, but should apply to any other actions that round, since beat actions are "revealed" or played out first.
As someone who's online a lot, I'll admit I'd feel pretty bad if I had won a tie for being the first to post.
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Post by Vester Lombard on Feb 6, 2016 20:49:07 GMT
Okay the new official rule is that Injury Penalties from Beat actions will not affect other concurrent Beat actions, but will still affect later actions that period.
The summary for the first period stands as is. The rule is in effect for the rest of the game.
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