Post by Vester Lombard on Feb 5, 2016 18:11:35 GMT
What happens if 2 beaters beat each other and negate each other's beat actions?
Here's an example of the problem: Ginger and Booker each roll 9's to tackle each other. They each take 1 injury penalty, reducing their scores to 8 so that neither of their Beat actions would be successful so they shouldn't take any injury penalties, which means their Beat actions should be successful.
Please reply and discuss the fairest way to solve this issue.
I'm for the latter ruling, but with a condition. The injury penalties shouldn't be applied to actions that are currently occurring. Both of the hits occured and all future actions should have that effect occur, they weren't injured when they began those tackles.
At first I would say chronology should rule here. In real life the first one to tackle would cause the injury preventing the second tackle. However this is an RPG and real life could easily interfere with being the first to post. Just because someone works later doesn't mean their character should suffer.
Therefore I would suggest that the injuries do not count initially in the beater vs. beater, but do for all other actions that period.
Walltur: Mmk, I can see that now
Mar 17, 2016 15:19:37 GMT
Vester Lombard: Beating a seeker in the 4th is pretty huge. Each IP is essentially erasing the effect of one of their successful searches.
Mar 17, 2016 16:28:34 GMT
Quinn Starling: Yeah, I would have hit Ginger more if I thought she'd rest up or if you'd heal her. But I figured that you guys would maybe leave her at 2 since that was her max, especially since we decided to stay inujurred, too Lol
Mar 17, 2016 16:36:34 GMT
Quinn Starling: We planned back between periods 2-3 to consider staying injured if we got to -3 again, to waste any coming beatings. If you aim for low DCs, have enough skill to make up for the IP, AND get lucky, it's sometimes worth it to keep the damage & keep rolling
Mar 17, 2016 17:34:53 GMT
Vester Lombard: I think in the 2nd period you definitely have to rest. 3rd period, maybe, pending your team strategy. 4th period, probably not.
Mar 17, 2016 21:14:43 GMT
Sprye Tatel: In the interest of not adding a new post each day to the Space Debate threads, would we be interested in sharing ideas via Google Docs? tinyurl.com/zlk8sb3
Mar 21, 2016 5:01:20 GMT
Quinn Starling: I'm in favor of death penalty for illegal pretty floral bonnets. I think that needs to be an argument that happens Lol
Mar 21, 2016 13:54:41 GMT
Walltur: Pro, but under the argument that all viewers of the bonnet be executed, rather than the wearer. Deadly illegal bonnets
Mar 22, 2016 4:16:02 GMT
Quinn Starling: Depends on how pretty. We'd need a numerical rating scale, to start. Any bonnet rated 6 or over (by 2/3 vote of galactic council) is determined "pretty" and a single flower may be defined as "floral." Any fixture worn upon the head may serve as "bonnet."
Mar 22, 2016 15:54:13 GMT
Quinn Starling: (that's on a scale of 1-10) And I'd be against death penalty for illegal ones (unregistered, obtained illegally, etc.) Jail sentencing and community work are appropriate, but not death penalty. Too extreme.
Mar 22, 2016 15:56:18 GMT
Vester Lombard: While I am against the death penalty for pretty floral bonnets, I do think that all people who have encountered the bonnet should have their brains slightly melted. I think this would both save lives and prevent any risk of spreading that fashion
Mar 22, 2016 16:25:34 GMT
Sprye Tatel: Again with the slightly-melting brains proposal? Seems very convenient for the Muppet-race; who can re-grow/stuff brain cells! Whose pocket are you in? Who is pulling your strings!?
Mar 22, 2016 17:16:41 GMT
Sprye Tatel: I say that the punishment should fit the crime: The penalty for Pretty Floral Bonnet's (PFB's) should be death by PFB!
Mar 22, 2016 17:19:46 GMT
Quinn Starling: I have found my people. This is where I belong <3
Mar 22, 2016 23:08:03 GMT
Walltur: Any games coming down the pipe? Online practice game of Cornucopia?
Apr 6, 2016 15:19:22 GMT
Vester Lombard: If you guys want we could try doing some online Galactic Debate. It would lose a bit of the spontaneous improv element when played on the forum, but maybe it could at least help figure out which cards are fun or boring.
Apr 11, 2016 16:36:36 GMT
Quinn Starling: We could schedule a "live" session and either skype or have the speaker type up their response within a certain time frame. So, speaker says they're free at 9pm. At 8:55 they're given their topic, then they have from 9:00-9:05 to type up their platform...?
Apr 11, 2016 17:53:36 GMT