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Post by Vester Lombard on Mar 10, 2016 19:12:52 GMT
Reply to this post declaring your team, position, skills, and feat. You are encouraged, but not required, to change position. You have 6 skill points to divide between the 4 skills. You can have a maximum of +4 in your position skill. You can have a maximum of +3 in other skills. Then choose one Feat. It must be from your position or the All Position category. No duplicate feats. You must pick a feat you have not used before. Please consider a more extreme strategy for this round. Work together to find an interesting combination of feats and then try to beat the system with a more risky, and less-conservative strategy. Let's push the game to the limits! The game will start on Sunday. We will play one period per day. New Rules and FeatsCuddlepuffsTom, Amy, ?, ? CumberbatchesJeff, Andrew, ?, ?
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Post by Quinn Starling on Mar 10, 2016 20:05:31 GMT
Cuddlepuffs
Beater
Skills: +3 Beat, +3 Chase
Feat: Linebacker: Always succeed Tackle (Easy). It can still be dodged.
((If we don't get a full team, I can sign up Hoa Li as something later))
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Post by Ginger Leigh on Mar 10, 2016 20:11:45 GMT
Cumberbatches
Seeker
Feat: Toughness
Seek +4 Beat +2
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Post by Walltur on Mar 10, 2016 21:20:48 GMT
Cuddlepuffs
Seeker
Skills: +3 Seek, +3 Chase
Feat: Cheer: Once per period, use an “Cheer" action to increase a teammate’s action (except Seek) after they roll. Roll the die. If it is 9 or higher, add 1 to their roll. If it is 13 or higher, add 2 to their roll.
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Post by Sprye Tatel on Mar 11, 2016 1:14:37 GMT
I'll jump onto the Cuddlepuff-Train!
Keeper
Skills: +4 Keep, +2 Chase
Fast Break: If you roll 20 or higher while Keeping, immediately perform a bonus “Fast Break” action. This is a free Chase action that does not count as one of your 3 actions.
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Post by Charlie Bertani on Mar 13, 2016 3:42:37 GMT
Cuddlepuffs
Chaser
Skills: +4 chase, +2 keep
Feat: Assist)
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Post by Vester Lombard on Mar 13, 2016 16:48:26 GMT
Cumberbatches
Keeper
+4 Keep, +2 Beat
Protego
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Post by Sharlot Lombard on Mar 13, 2016 16:57:15 GMT
Cumberbatches
Chaser
+4 Chase, +2 Beat
Slam Dunk: Always succeed Short Shot (Easy). It can still be deflected by the Keeper.
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Post by Curly Durman on Mar 14, 2016 2:39:53 GMT
Cumberbatches
Beater
+4 Beat, +2 Seek
Kamikaze
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