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Post by Vester Lombard on Mar 4, 2016 16:19:58 GMT
Thanks everyone for participating in another test game! Let's talk about how to make the game better.
My thoughts:
As mentioned in the other thread, I think we need to go back to 1d20. 2d10 is not making a useful impact on the game. This was my first time playing with Feats and I really enjoyed that aspect of the game! It really makes you think about what your opponents are more likely to do. I very much enjoyed Fast Break. I was very lucky to get to use it 3 times, but even then it had a small impact on the game so I don't think it is too powerful. I would like Dodge to be an Easy DC action available to everyone. I think that is a very fun feat that really makes you anticipate your opponents' moves.
Questions:
1. I would like all positions to have the same number of actions available. What Easy DC actions could we add to Seek and Keep?
2. What do you think about the feat you had this game?
3. What do you think of the new Keep game mechanic?
4. Some of you mentioned bringing back On Fire. How could we use that mechanic without giving a big advantage to a team that is already winning? Maybe it should be a Feat?
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Post by Quinn Starling on Mar 4, 2016 17:28:07 GMT
I think I agree with the d20 decision. The fact that IP & skills can have such a wavering effect on favoring low rolls at times probably isn't ideal. I guess it depends on how random we want it vs. how much focus on skill perks & IP we want. You'd have to readjust that feat with the doubles thing, though.
I also agree Dodge could be a fun easy DC action available to all.
1. I think, if you could think up a different feat for Seekers, Decoy could become an actual action. Maybe have search easy, decoy medium, and seek hard? Or if you want to keep Decoy a feat and think up a new Easy DC move for Seekers, maybe something like this: Squint: 11 succeeds, if successful, add an extra +2 to your FIRST SEEK roll. Or to your NEXT seek roll, or next SEARCH roll. One of those? OR make a feat of "sports goggles" or "eagle eye" like squint and use decoy as an action.
For Keepers, maybe Intimidate (choose hoop): Lowers all chase rolls on that hoop by 1
2. I loved my feat-brutal attack. It made me consider teamwork and who to beat when. Then I'd have to guess who'd rest how much and whether to hit again (I was super excited to see you rested and end back up with another -1 Lol)
3. I like the new keep mechanic a lot
4. I still think making On Fire a temporary thing might work. Reached with 3 successes in a row (not necessarily per period, but could be last roll from round 1 and first two rolls from round 2 maybe? Too hard to keep track of?) and then once you fail a roll, you lose On Fire status. That might make people that reach it start going for lower value rolls, but it'd be further into the game so they'd have to weigh how behind they are/how competitive to be.
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Post by Walltur on Mar 4, 2016 18:08:25 GMT
1. For Seek, I'm going to suggest again the "Follow the Leader" idea. Here's a revised option for a bit more balance:
Follow (Easy DC): If another player has a lower Seek DC rating than you (not including feats), you may attempt to follow their movements. Lower your Seek DC by 1 if you succeed. LIMIT OF ONE FOLLOW ATTEMPT PER QUARTER.
I found that the Decoy option this game stifled progress towards a snitch capture. Unlike Chase vs. Keep, the Easy DC for Decoy made it much easier to block your opponents progress. I don't want the same thing to be the case for Follow, so giving a once per round shot to catch up to the opponent can make capturing the Snitch remain competitive. I'm interested to see what it'll be like if we have more than two people going for the Snitch throughout the game...
For Keeping, this feels trickier due to effects offered by Block and Lock-down. Maybe something like...
Deflect (Easy DC): Pick a hoop. On success, you can downgrade a completed Chase on this goal to the next hoop value instead. (Deflection on 10 pt hoops count for 0 points.)
Or
Strafe (Easy DC): Pick a hoop. Reduce all Chase results on that hoop by 1.
Strafe can be played around with, I realize that its similar to Beating but the effects aren't permanent. And I figure both options would give less Keep skilled players an option to work with.
2. Pull the Goalie was interesting. It encouraged more diverse play choices, especially with my skill bonus layout. I felt I did a lot that game, although I could have helped more with Keeping. I'd try this again.
3. Love the new Keep mechanics. My choices of which hoop to try and protect really felt like it mattered, and that I could actually directly prevent points if I guess correctly feels amazing. It'll be hard to top that 10 point lock down in Q4...
4. I like the idea of making On Fire a feat. In its previous form, it could reward anyone who played really well, making it easier to maintain that lead. However, having it as a feat choice means you have to make the active risk in the beginning of a game to aim for high performance. If you don't hit it, you're playing against everyone else who has a potentially more useful choice of feat than you. I'm still trying to think of other ways it can be used, like my momentum idea from last game's feedback.
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Post by Quinn Starling on Mar 4, 2016 18:23:24 GMT
Seeking: I think I'm liking the thought of putting Search at Easy DC more and more, with Decoy maybe being more like medium? ...granted, we only had a few search attempts this game, but they each only lowered the DC of the snitch to 18. That's not very low...I was surprised Charlie rolled two of them, especially because that far into the game people will likely have -1 or more IP and won't want to rest as often.
So, either Easy Search, Med Decoy, Hard Seek -OR- Easy Squint, Med Search, Hard Seek
As for Walltur's Follow...I don't think I like it as an action. Because if you're always the one with the lower DC, that still completely blocks out your easy option. Whereas everyone else ALWAYS has 3 options. It could be a Feat -maybe Shadow? I feel better knowing Feats can be a waste, but not complete actions/DC for a position.
That's not just because I personally like Squint/Eagle Eye/Sports Goggles better. I think if we're going to create 3 solid DC actions for everyone, they need to always be worth using. No conditionals in actions, only feats.
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Post by Vester Lombard on Mar 4, 2016 19:54:31 GMT
I tested the game with Search being Easy DC. The problem I encountered is that Search is the Seeker's primary function, but if it's an Easy DC anyone can do it, making Seek skills less valuable. Also, it became worthless to beat Seekers because they could still easily Search with maximum IP.
I think Deflect is a great idea for an Easy Keep action. I'll have to test this.
Decoy is a good option for Easy Seek, but like you said it slows down the seeking game significantly. Maybe we go back to the rule of the starting Snitch DC at 24, Search decreasing by 2, and Decoy increasing it by 1.
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Post by Vester Lombard on Mar 4, 2016 20:21:27 GMT
Another Easy Seek idea is to have the Easy DC reduce by 1 and the Medium DC reduce by 2. However this makes very little sense thematically. How does one do a more risky search??
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Post by Quinn Starling on Mar 4, 2016 20:24:43 GMT
Call them near-sighted vs. far-sighted lol.
Kinda like Squint vs. Search. Squint for the medium search, as if it's from a distance? Would that make sense? Reflects the chasing moves, at least.
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