|
Post by Sharlot Lombard on Feb 29, 2016 15:39:02 GMT
"I get to play! I get to play!" Sharlot sang, skipping into the testing room. She joined in the huddle with her fellow Flobberworms.
"Daddy, why does our captain have a funny face?" she said, pointing to Sprye's face. Then she ran off and grabbed a quaffle and held it up in front of her own face. "Daddy! Look at me! I'm Mr. Captain. I have no feelings."
Sharlot giggled and ran back to the huddle.
|
|
|
Post by Vester Lombard on Feb 29, 2016 16:09:57 GMT
Vester sighed. "Don't mind her. She can be a bit distracting. But we can use that to our advantage too. If the Cuddlepuffs take an early lead Sharlot can work as a decoy in Period 2 to keep them from catching the Snitch too early. I will probably Keep the 20 and 30 point goals as much as I can in hopes of gaining a Fast Break action. But I will concede the final strategy plan to you two, since too much of my input would defeat the purpose of this exercise."
|
|
|
Post by Ginger Leigh on Feb 29, 2016 17:57:51 GMT
Ginger entered the locker room just behind Sharlot and Vester in time to hear their exchange.
"Looks like we have a Daddy/ Daughter play date on our hands." She turned to Vester before continuing, "Well, I intend to beat up Booker and Quinn a bit if I can. Hopefully, I can hobble them enough that they pose less of a threat. We'll see how it goes. Beyond that I'll have to rethink any plans I make anyway so for now, I'll just focus there. Luckily, Rejuvenate should keep me a little ahead of any of their efforts to keep me down for too long."
|
|
|
Post by Vester Lombard on Feb 29, 2016 18:09:49 GMT
But of course I can't help but offer a few observations haha... Here's a few other things to consider in your plan:
Both of you have healing abilities which means their beater is likely to come after me and Sharlot hard, trying to deal 4 damage to either of us to maximize her feat. So Sharlot and I will likely stick to easier actions (and Sprye should at least consider that option as well because Chasers are still a likely first beating target).
Their Keeper is likely to occasionally abandon Keeper duties to use his Pull The Goalie feat, so consider the benefit of an offensive/Chase-heavy strategy to score high and prevent their Speedy seeker from grabbing an early win. Perhaps a number of us should attempt some Easy 10 pointers?
Lastly, a little beating strategy tip. In my playtesting I tried the strategy of giving everyone either 1 or 3 injury penalties. That way if they rest they either are not getting the full benefit of the rest, or they are stuck with a lingering 1 injury penalty. So when I do successfully damage someone for 2 IP, sometimes I like to tack on an extra Easy 1 IP just to make sure the injury will stick around next period.
Let me know what you want to do.
|
|
|
Post by Vester Lombard on Feb 29, 2016 18:14:25 GMT
It may be helpful to look at this site anydice.com/. Type: output 2d10 named "2d10" output 2d10+3 named "2D10+3" And change the Data mode to "At Least" to see your odds. As you can see, with a +3, you have a 79% chance of success at an Easy 11 DC.
|
|
|
Post by Sprye Tatel on Feb 29, 2016 18:41:42 GMT
"My... my face is funny?" Sprye's chin trembled. He took a dramatically deep breath. "Turns out I DO have feelings, Little-Miss-Sharlot. Feelings that you have hurt!"
Turning back to Vester and Ginger, the new team captain gestured toward the field. "With us going in fresh like this, I'd think our best shot is to play to our strengths and adjust accordingly during round 2. No sense in Vester Seeking, or me Keeping during the first period.
If they do Pull the Goalie during this first period, it could be my best chance to get at the 30 point hoop. (Anydice has it at a 36% chance provided they don't Keep it, or Beat me up.)
That is some great insight regarding the 1-or-3 injury strategy, Vester. Especially considering we have the two feats that change healing this game.
|
|
|
Post by Ginger Leigh on Feb 29, 2016 18:43:35 GMT
Resources that may have aided me.... before. Good to know! I wasn't sure how the new dice would shake out so I kind of just went with my usual plans. As I'm sure it's not kosher to reroll everything I guess it's just a loss this round. Sorry, kids. :/
The original plan was to try to hit big, tack on little damage if possible. But nothing worked out at all. Tough luck.
|
|
|
Post by Sprye Tatel on Feb 29, 2016 19:01:11 GMT
Well, may have put some points on the board! Depends on their Keeping or if they tapped me off balance during that first shot. Don't worry about the beating this round, Ginger. They have to deal with the new dice rolling system too!
Speaking of which, any insights on Keeping strategies with the new changes, Vester? They may try to swarm the 10 point goal early on.
|
|
|
Post by Vester Lombard on Feb 29, 2016 19:38:51 GMT
I am interested to see what goal they go for and I'm trying to think a few steps ahead. Booker knows that I am playing Keeper and I'm sure he knows that I would look at his past shooting record. So he will likely assume that I will keep against the 30 pt hoop because that is the only hoop he has shot at so far, and therefore mix up his strategy this time. However blocking the 10 pt goal is much less rewarding because it is a Medium DC to block their Easy DC. Normally it seems a better option would be to Lock-Down the 10 point hoop (hard), however I think Quinn is going to try to deal 4 damage to me because I don't have a healing ability (OOC: and also as revenge for the Hunger Games) so going for a Hard DC is not a favorable option either.
With all that in mind, I think my best option is to block the 20 point hoop and maybe take some Easy shots as well. But I'll leave that up to you, captain.
|
|
|
Post by Sprye Tatel on Feb 29, 2016 21:36:30 GMT
Sounds like a great play, Lombard. You sure know how to get into people's heads! Give the Keeping your best shot, and we'll all hope you're right about Quinn and Booker. In the meantime, Ms. Insensitive over here could help us out by looking for the snitch, or throwing a Beat or two to keep their heads down since we didn't make a big impact this quarter in that area.
|
|
|
Post by Vester Lombard on Mar 1, 2016 16:36:18 GMT
Vester entered the huddle looking quite smug. "All right team, here's my insight on the next quarter:
They are going to beat Sharlot in Period 2 because you two have healing abilities, I'm at -4, and we are winning so they will naturally target the seeker. So Sharlot should use Decoy because it is not affected by injury penalties, and probably continue to do easy tackles on the two uninjured players, because medium and hard actions will likely fail after the IPs. However if we go this route then that means we should probably play the long game of winning by chasing, not seeking because we don't have a backup seeker to help search. But because Sharlot can raise their seek DC, AND Walltur is unlikely to do much keeping, perhaps a chase heavy strategy is the way to go.
If Sharlot can get everyone to 1 IP, maybe Ginger can either tack on an extra Bludger Beat to each of them (minus Charlie, because hopefully his search rolls will just cancel out with Decoy anyway), or throw a few extra 10 point shots.
After resting I will probably Keep the 20 or 30 pointer and pray that I get a fast break opportunity.
What are your thoughts?"
|
|
|
Post by Ginger Leigh on Mar 1, 2016 18:34:44 GMT
I agree, I will let Sharlot make her moves and we can decide where I'm best used. I think we definitely should be concentrating on scoring as much as possible. I'm good for either of those. I don't have much to add, but I'd like to target Walltur because of his strong skill set and Booker - since they're behind I expect they'll be focusing on Chasing. Quinn may be used for Beat actions only, and while that's a threat I don't see it as nearly as troubling as their ability to score, so she's third on my list if I'm beating this round. If I do need to Chase any, I don't mind going for an easy goal.
|
|
|
Post by Vester Lombard on Mar 1, 2016 18:55:05 GMT
Agreed. Quinn's feat makes it beneficial for her to focus on one person at a time, so I think we just let her spend all 3 of her actions beating that person and then we can rest for 2 actions. They spent a whopping 6 actions last time attacking me and I will negate that for just 2 rests, so let's allow them to beat all they want. Hopefully it won't affect Sharlot's easy DC actions too much.
If you'd like to beat Booker and Walltur, go ahead and get them to -3 each because they're already at -1.
|
|
|
Post by Vester Lombard on Mar 1, 2016 19:02:20 GMT
Another thought: Since I am fairly confident that they won't beat me and Ginger (There's a chance they may still target Sprye for 1 or 2 damage), perhaps it's a good time for the two of us to risk Medium and Hard DC's since we have very low risk of getting IPs.
|
|
|
Post by Ginger Leigh on Mar 1, 2016 19:15:56 GMT
Will Sharlot be hitting either Booker or Walltur? I think Walltur is the biggest threat. I posted a moment ago and deleted it - sorry, multitasking.
I'm gonna see who she hits, I'll Bludger Beat that one if I can then move on to the other and do whatever damage I can to them, I'm thinking you're right and I can try for the hard/med dc.
|
|