Post by Quinn Starling on Mar 5, 2016 15:17:40 GMT
Hoa li smiled, "Jester grabs paladin and runs. You run through woods, jump creeks and logs, but mob chases after. Paladin, you see small shelter along path. Could hide. Could keep running. What to do, paladin?
Have stats? Decide stats and roll for hide or outrun mob. D20, roll 13 good, roll 8 one catches you, roll low get whole mob on you."
Post by Charlie Bertani on Mar 6, 2016 0:40:43 GMT
Charlie had been silent up to this point. His thoughts deep into the situation with Booker and drifting to his paladin. He was grateful for Quinn's eagerness to snap them out of the funk. He was excited to start the story. Hao Li showing up and wanting to be game master was a surprise. On that put him a bit on edge, but not altogether unpleasant.
"W-We should p-probably hide. Uh, I think I have +3 to evasiveness."
Charlie grimaced at the roll, "A-At l-least it's n-not an eight. Wh-what does that get me?"1d20+3
Walltur listened carefully, approved Charlie's actions. As the dungeonmaster describes the situation, the large man circles a stat on his character sheet and slides it in front of the group.
Flipping through his sketches, he pushes forward one of a brown bear, staring down the viewer with an angry scowl. Looking to the group, he raises an eyebrow, trying to imply his jester attempted to make the sound of a wild bear in the bushes.
Post by Quinn Starling on Mar 6, 2016 16:01:20 GMT
Hoa Li looks down at Walltur's drawing, then smiles and nods. He watches Walltur roll and grins. "GRAWR! Jester fools the man with fake bear growl. Man from mob screams like little girl and runs away. Good job!"
He looks at Walltur and considers what he's learned of him so far...So very quiet...few words.. "Jester excels at mime acts. Has notebook to write and uses hands to talk often. Does not chat much. New friends? You can greet each other now, there's time. Danger is over...for now."
Walltur grinned, triumphant in his deception. He begins to propped his and Charlie's figurines up and facing one another. He points to his figure and then to himself, entering his character. He reached his hand forward to shake Charlie's. Taking a piece of paper from his notebook, he wrote a quick word in a scrawling manner, reflective of his character. Walltur presents it to Charlie, and to his character through proxy.
Post by Charlie Bertani on Mar 9, 2016 18:49:19 GMT
Charlie was relieved that his character and Walltur's made it through the danger, impressed at the quick thinking of how to get rid of the lagging villager. He grinned as Walltur reached his hand forward for a handshake. Reaching to take his hand, Charlie puffed out his chest a little to give himself somewhat the air of confidence he wanted his character to exude. He took a moment to think through how his character would respond. Being a monk, it would be typical of him to help first and ask questions later, but with his path to being a paladin he would start assuming the angry mob would mean this jester might be a criminal.
With a serious face and a bit of an accent, Charlie responded, "Never lost. Always on my way to right where I need to be. Name's John. Do I need to be suspicious of the fact that an angry mob was chasing after you? You didn't kill anyone or thieve anything, did you?" He squinted his eyes in suspicion.
Post by Quinn Starling on Mar 9, 2016 18:57:25 GMT
Quinn sat patiently while the story of the two men unfolded before her. She knew her character would arrive soon enough, so she ate some pizza and drank while watching the boys interact.
Charlie sat up a little straighter and pulled some accent that she couldn't quite place...He seems so confident. This paladin is so different from Charlie...I love when he's shy and adorable, but...this confidence is kinda hot...and the accent doesn't hurt... She shot a side glance at Charlie, blushed, and continued to watch the story develop.
Walltur chuckled at "John", especially the small details that Charlie added to get into character. Grabbing a set of silverware and some extra marinara sauce, he slid the butter knife through the sauce and placed it on the table. He then unceremoniously dropped a napkin over the knife, the red starting to seep through. Not wanting to leave his fellow role-player hanging, Walltur took his large hands and spread them across his face, mimicking a mask his character would wear. His eyes glanced sideways as he slowly shakes his head from side to side. Removing one hand, he pointed to Quinn, trying to see if he can get everyone roped into the game.
Post by Quinn Starling on Mar 11, 2016 14:28:30 GMT
Quinn picked up on Walltur's cue and snagged a third figure from Hoa Li to add to the table.
"WHA-BAM! Suddenly, a cloud of smoke and sparks appears near the bushes, and a woman dressed in cloaks and shawls is standing there. She's holding a wand out at the men. 'You. You will help me. Both of you. I need to cross the mountain. What aid can you give?'"
Quinn eyed Walltur and Charlie as her character might do, and paused to chug half a beer and refill her cup. After a hiccup, a blush, and a side glance at Charlie hoping he didn't hear, she thrust her figure towards the others and added, "eh!?"
Grinning, Walltur brings his hands down from his face, flipping through his notebook. Making a quick sketch, he presented a figure roughly matching his description. It shows the Jester performing a backflip, landing on one leg forward as he performs a bow, hands crossed behind his back. One final sketch shows the arms snapping outward, a sickle in one hand and a dirk in the other, the jester's mask raised to meet the viewer's eyes. There's enough detail in the face to make out a small hint of joy in those eyes, clearly the character was proud of its talents.
The tall Cuddlepuff grabbed his figure and placed it next to Quinn's. His eyes turn to Charlie, eager to see if his new 'friend' will be swayed into aiding the lady in need.
Post by Charlie Bertani on Mar 13, 2016 3:51:07 GMT
Charlie was a bit startle at the dramatics given by Walltur. It was fairly appropriate, though, given his character.
"Who am I to turn down a damsel in distress?" Charlie said in his characters voice. He moved his figure next to the other two. He looked suspiciously over at Walltur, realizing his character would probably still be suspicious, "I'm keeping an eye on you, jester."
Post by Quinn Starling on Mar 14, 2016 17:24:21 GMT
Satisfied that everyone had now joined the story, Hoa Li scooted all three figures forward through the toothpick forest, just before finishing off a cup of beer himself. He chuckled, "Hmhmhmhm beer helps games."
"Must pass through town to reach mountain. An old hag stops the travelers and demands money. She quints at Jester, 'Don't I know you?' Before he can reach for weapons, Witch- do you have any way to solve this?"
Post by Quinn Starling on Mar 14, 2016 17:26:13 GMT
Quinn perks up and gets an idea for her witch character. She rolls a die.
"She has +5 to disguise. She uses shapeshifting skills to disguise all 3 travelers so they may pass through town unrecognized, and hopefully it'll screw with the old hag's memory of thinking she recognized the jester."
Walltur: Mmk, I can see that now
Mar 17, 2016 15:19:37 GMT
Vester Lombard: Beating a seeker in the 4th is pretty huge. Each IP is essentially erasing the effect of one of their successful searches.
Mar 17, 2016 16:28:34 GMT
Quinn Starling: Yeah, I would have hit Ginger more if I thought she'd rest up or if you'd heal her. But I figured that you guys would maybe leave her at 2 since that was her max, especially since we decided to stay inujurred, too Lol
Mar 17, 2016 16:36:34 GMT
Quinn Starling: We planned back between periods 2-3 to consider staying injured if we got to -3 again, to waste any coming beatings. If you aim for low DCs, have enough skill to make up for the IP, AND get lucky, it's sometimes worth it to keep the damage & keep rolling
Mar 17, 2016 17:34:53 GMT
Vester Lombard: I think in the 2nd period you definitely have to rest. 3rd period, maybe, pending your team strategy. 4th period, probably not.
Mar 17, 2016 21:14:43 GMT
Sprye Tatel: In the interest of not adding a new post each day to the Space Debate threads, would we be interested in sharing ideas via Google Docs? tinyurl.com/zlk8sb3
Mar 21, 2016 5:01:20 GMT
Quinn Starling: I'm in favor of death penalty for illegal pretty floral bonnets. I think that needs to be an argument that happens Lol
Mar 21, 2016 13:54:41 GMT
Walltur: Pro, but under the argument that all viewers of the bonnet be executed, rather than the wearer. Deadly illegal bonnets
Mar 22, 2016 4:16:02 GMT
Quinn Starling: Depends on how pretty. We'd need a numerical rating scale, to start. Any bonnet rated 6 or over (by 2/3 vote of galactic council) is determined "pretty" and a single flower may be defined as "floral." Any fixture worn upon the head may serve as "bonnet."
Mar 22, 2016 15:54:13 GMT
Quinn Starling: (that's on a scale of 1-10) And I'd be against death penalty for illegal ones (unregistered, obtained illegally, etc.) Jail sentencing and community work are appropriate, but not death penalty. Too extreme.
Mar 22, 2016 15:56:18 GMT
Vester Lombard: While I am against the death penalty for pretty floral bonnets, I do think that all people who have encountered the bonnet should have their brains slightly melted. I think this would both save lives and prevent any risk of spreading that fashion
Mar 22, 2016 16:25:34 GMT
Sprye Tatel: Again with the slightly-melting brains proposal? Seems very convenient for the Muppet-race; who can re-grow/stuff brain cells! Whose pocket are you in? Who is pulling your strings!?
Mar 22, 2016 17:16:41 GMT
Sprye Tatel: I say that the punishment should fit the crime: The penalty for Pretty Floral Bonnet's (PFB's) should be death by PFB!
Mar 22, 2016 17:19:46 GMT
Quinn Starling: I have found my people. This is where I belong <3
Mar 22, 2016 23:08:03 GMT
Walltur: Any games coming down the pipe? Online practice game of Cornucopia?
Apr 6, 2016 15:19:22 GMT
Vester Lombard: If you guys want we could try doing some online Galactic Debate. It would lose a bit of the spontaneous improv element when played on the forum, but maybe it could at least help figure out which cards are fun or boring.
Apr 11, 2016 16:36:36 GMT
Quinn Starling: We could schedule a "live" session and either skype or have the speaker type up their response within a certain time frame. So, speaker says they're free at 9pm. At 8:55 they're given their topic, then they have from 9:00-9:05 to type up their platform...?
Apr 11, 2016 17:53:36 GMT